Recomienda este artículo a tus amigos:
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 2.º edición
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Pendiente de lanzamiento | 17 de noviembre de 2026 |
| ISBN13 | 9781041273950 |
| Editores | Taylor & Francis Ltd |
| Páginas | 384 |
| Dimensiones | 150 × 220 × 10 mm · 577 g (Peso (estimado)) |
Mas por William Culbertson
Mostrar todoMere med samme udgiver
Ver todo de William Culbertson ( Ej. Paperback Book , Hardcover Book , Book y CD-ROM )