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3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 2.º edición
3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Pendiente de lanzamiento | 17 de noviembre de 2026 |
| ISBN13 | 9781041273974 |
| Editores | Taylor & Francis Ltd |
| Páginas | 448 |
| Dimensiones | 150 × 220 × 10 mm · 672 g (Peso (estimado)) |
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