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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Chang-Hun Kim Softcover reprint of the original 1st ed. 2015 edition
Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects
Chang-Hun Kim
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 23 de octubre de 2016 |
| ISBN13 | 9789811013485 |
| Editores | Springer Verlag, Singapore |
| Páginas | 227 |
| Dimensiones | 150 × 220 × 10 mm · 340 g |