The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace - N. Niman - Libros - Palgrave Macmillan - 9781349464128 - 17 de julio de 2014
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace 1st ed. 2014 edition

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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.


231 pages, 16 Illustrations, black and white; VIII, 231 p. 16 illus.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 17 de julio de 2014
ISBN13 9781349464128
Editores Palgrave Macmillan
Páginas 231
Dimensiones 216 × 139 × 16 mm   ·   312 g
Lengua Inglés  

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