The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace - N. Niman - Libros - Palgrave Macmillan - 9781137338730 - 17 de julio de 2014
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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

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Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.


240 pages, 14 black & white halftones

Medios de comunicación Libros     Hardcover Book   (Libro con lomo y cubierta duros)
Publicado 17 de julio de 2014
ISBN13 9781137338730
Editores Palgrave Macmillan
Páginas 231
Dimensiones 223 × 146 × 19 mm   ·   430 g

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