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The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace N. Niman
The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace
N. Niman
Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
240 pages, 14 black & white halftones
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 17 de julio de 2014 |
| ISBN13 | 9781137338730 |
| Editores | Palgrave Macmillan |
| Páginas | 231 |
| Dimensiones | 223 × 146 × 19 mm · 430 g |