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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies Adam Chapman 1.º edición
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies
Adam Chapman
This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
302 pages, 13 black & white illustrations, 13 black & white halftones
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 16 de mayo de 2016 |
| ISBN13 | 9781138841628 |
| Editores | Taylor & Francis Ltd |
| Páginas | 290 |
| Dimensiones | 234 × 161 × 22 mm · 562 g |
| Lengua | Inglés |
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