Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives - Constance Steinkuehler - Libros - Cambridge University Press - 9780521196239 - 11 de junio de 2012
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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives

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This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.


480 pages, 31 b/w illus. 5 tables

Medios de comunicación Libros     Hardcover Book   (Libro con lomo y cubierta duros)
Publicado 11 de junio de 2012
ISBN13 9780521196239
Editores Cambridge University Press
Género Aspects (Academic) > Science / Technology Aspects
Páginas 480
Dimensiones 162 × 231 × 31 mm   ·   850 g   (Peso (estimado))
Lengua Inglés  
Editor Barab, Sasha, Ph.D. (Arizona State University)
Editor Squire, Kurt, Ph.D. (University of Wisconsin, Madison)
Editor Steinkuehler, Constance (University of Wisconsin, Madison)

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