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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives Constance Steinkuehler
Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives
Constance Steinkuehler
This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.
480 pages, 31 b/w illus. 5 tables
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 11 de junio de 2012 |
| ISBN13 | 9780521196239 |
| Editores | Cambridge University Press |
| Género | Aspects (Academic) > Science / Technology Aspects |
| Páginas | 480 |
| Dimensiones | 162 × 231 × 31 mm · 850 g (Peso (estimado)) |
| Lengua | Inglés |
| Editor | Barab, Sasha, Ph.D. (Arizona State University) |
| Editor | Squire, Kurt, Ph.D. (University of Wisconsin, Madison) |
| Editor | Steinkuehler, Constance (University of Wisconsin, Madison) |