Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives - Constance Steinkuehler - Libros - Cambridge University Press - 9780521144520 - 11 de junio de 2012
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Games, Learning, and Society: Learning and Meaning in the Digital Age - Learning in Doing: Social, Cognitive and Computational Perspectives New edition

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This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.


483 pages, 31 b/w illus. 5 tables

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 11 de junio de 2012
ISBN13 9780521144520
Editores Cambridge University Press
Páginas 490
Dimensiones 155 × 229 × 26 mm   ·   730 g
Lengua Inglés  
Editor Barab, Sasha, Ph.D. (Arizona State University)
Editor Squire, Kurt, Ph.D. (University of Wisconsin, Madison)
Editor Steinkuehler, Constance (University of Wisconsin, Madison)

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