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Mixed Reality for Education - Gaming Media and Social Effects
Mixed Reality for Education - Gaming Media and Social Effects
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education;
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 2 de abril de 2025 |
| ISBN13 | 9789819949601 |
| Editores | Springer Verlag, Singapore |
| Páginas | 400 |
| Dimensiones | 150 × 220 × 10 mm · 690 g |
| Editor | Cai, Yiyu |
| Editor | Goei, Sui Lin |
| Editor | Mangina, Eleni |