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Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects 2021 edition
Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
188 pages, 10 Tables, color; 49 Illustrations, color; 8 Illustrations, black and white; VI, 188 p. 5
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 15 de agosto de 2022 |
| ISBN13 | 9789811613630 |
| Editores | Springer Verlag, Singapore |
| Páginas | 188 |
| Dimensiones | 150 × 220 × 10 mm · 281 g |
| Editor | Cai, Yiyu |
| Editor | Van Joolingen, Wouter |
| Editor | Veermans, Koen |