Recomienda este artículo a tus amigos:
Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation Yukio Ohsawa 2012 edition
Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation
Yukio Ohsawa
In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge.
234 pages, 95 black & white illustrations, 30 black & white tables, biography
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de febrero de 2012 |
| ISBN13 | 9783642254796 |
| Editores | Springer-Verlag Berlin and Heidelberg Gm |
| Páginas | 196 |
| Dimensiones | 241 × 159 × 10 mm · 470 g |
| Lengua | Inglés |
Mas por Yukio Ohsawa
Mostrar todoMere med samme udgiver
Ver todo de Yukio Ohsawa ( Ej. Paperback Book y Hardcover Book )