Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Libros - Springer International Publishing AG - 9783319791753 - 14 de junio de 2018
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2017 edition

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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


411 pages, 106 Illustrations, color; XXV, 411 p. 106 illus. in color.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 14 de junio de 2018
ISBN13 9783319791753
Editores Springer International Publishing AG
Páginas 411
Dimensiones 150 × 220 × 10 mm   ·   612 g
Lengua Alemán  

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