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Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence Matthew Guzdial Second Edition 2025 edition
Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence
Matthew Guzdial
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 31 de mayo de 2025 |
| ISBN13 | 9783031847554 |
| Editores | Springer International Publishing AG |
| Páginas | 295 |
| Dimensiones | 150 × 220 × 20 mm · 700 g |
| Lengua | Alemán |