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Video Games and Environmental Humanities: Playing to Save The World 2024 edition
Video Games and Environmental Humanities: Playing to Save The World
It focuses on how video games are a site for creating and interacting within environments, with analysis that showcases how environments are shaped within video games as well as serve as a reflection of our real world.
192 pages, Approx. 270 p.
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 22 de octubre de 2024 |
| ISBN13 | 9783031679797 |
| Editores | Springer International Publishing AG |
| Páginas | 271 |
| Dimensiones | 150 × 220 × 20 mm · 494 g |
| Lengua | Alemán |
| Editor | Aliano, Kelly I. |
| Editor | Crowley, Adam |