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Disability and Video Games: Practices of En- / Disabling Modes of Digital Gaming - Palgrave Games in Context
Disability and Video Games: Practices of En- / Disabling Modes of Digital Gaming - Palgrave Games in Context
Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject.
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 20 de diciembre de 2024 |
| ISBN13 | 9783031343766 |
| Editores | Springer International Publishing AG |
| Páginas | 357 |
| Dimensiones | 149 × 210 × 24 mm · 494 g |
| Lengua | Alemán |
| Editor | Ochsner, Beate |
| Editor | Spohrer, Markus |