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Representations of Poverty in Videogames Adam Crowley 2022 edition
Representations of Poverty in Videogames
Adam Crowley
This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.
167 pages, XI, 167 p.
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 1 de junio de 2022 |
| ISBN13 | 9783031001437 |
| Editores | Springer International Publishing AG |
| Páginas | 163 |
| Dimensiones | 216 × 153 × 19 mm · 352 g |
| Lengua | Alemán |
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