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Introduction to 3D Game Programming with DirectX 11 Frank Luna
Introduction to 3D Game Programming with DirectX 11
Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
600 pages
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 13 de marzo de 2012 |
| ISBN13 | 9781936420223 |
| Editores | Mercury Learning & Information |
| Páginas | 600 |
| Dimensiones | 179 × 228 × 46 mm · 1,48 kg |
| Lengua | Inglés |
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