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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Increasing Student Engagement and Retention Charles Wankel
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Increasing Student Engagement and Retention
Charles Wankel
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
250 pages, ill
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 5 de diciembre de 2012 |
| ISBN13 | 9781781902400 |
| Editores | Emerald Publishing Limited |
| Páginas | 250 |
| Dimensiones | 229 × 151 × 34 mm · 574 g |
| Lengua | Inglés |
| Editor de series | Wankel, Charles |
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