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Basics of Game Design Michael Moore 1.º edición
Basics of Game Design
Michael Moore
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
400 pages, colour tables, figures
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 23 de marzo de 2011 |
| ISBN13 | 9781568814339 |
| Editores | Taylor & Francis Inc |
| Páginas | 392 |
| Dimensiones | 151 × 228 × 23 mm · 746 g |
| Lengua | Inglés |
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