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Gamify Literacy: Boost Comprehension, Collaboration, and Learning Michele Haiken
Gamify Literacy: Boost Comprehension, Collaboration, and Learning
Michele Haiken
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
176 pages
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 29 de abril de 2017 |
| ISBN13 | 9781564843869 |
| Editores | International Society for Technology in |
| Páginas | 176 |
| Dimensiones | 233 × 192 × 13 mm · 385 g |