Gamification-Based E-Learning Strategies for Computer Programming Education - Ricardo Alexandre Peixoto de Queirós - Libros - IGI Global - 9781522510345 - 23 de agosto de 2016
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Gamification-Based E-Learning Strategies for Computer Programming Education

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Medios de comunicación Libros     Hardcover Book   (Libro con lomo y cubierta duros)
Publicado 23 de agosto de 2016
ISBN13 9781522510345
Editores IGI Global
Páginas 296
Dimensiones 152 × 229 × 22 mm   ·   1,15 kg
Lengua Inglés