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Programming 2D Games Charles Kelly 1.º edición
Programming 2D Games
Charles Kelly
As game programming techniques are introduced, the author shows students how to incorporate them into their own game engine. In subsequent chapters, the author takes students through the process of using the game engine to create complete games.
438 pages, Illustrations
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 21 de junio de 2012 |
| ISBN13 | 9781466508682 |
| Editores | Taylor & Francis Inc |
| Páginas | 440 |
| Dimensiones | 197 × 236 × 27 mm · 972 g |
| Lengua | Inglés |
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