Beyond Edutainment: Exploring the Educational Potential of Computer Games - Simon Egenfeldt-Nielsen - Libros - Lulu.com - 9781446768655 - 25 de enero de 2011
En caso de que portada y título no coincidan, el título será el correcto

Beyond Edutainment: Exploring the Educational Potential of Computer Games

Precio
$ 40,49
sin IVA

Pedido desde almacén remoto

Entrega prevista 23 de jun. - 10 de jul.
Añadir a tu lista de deseos de iMusic

Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

Medios de comunicación Libros     Paperback Book   (Libro con tapa blanda y lomo encolado)
Publicado 25 de enero de 2011
ISBN13 9781446768655
Editores Lulu.com
Páginas 208
Dimensiones 210 × 297 × 11 mm   ·   512 g
Lengua Inglés