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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Millington, Ian (Gwent, UK) 2.º edición
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Millington, Ian (Gwent, UK)
Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch.
552 pages
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 26 de julio de 2017 |
| ISBN13 | 9781138403123 |
| Editores | Taylor & Francis Ltd |
| Páginas | 552 |
| Dimensiones | 244 × 199 × 38 mm · 1,18 kg |
| Lengua | Inglés |
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