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Game Character Creation with Blender and Unity Chris Totten
Game Character Creation with Blender and Unity
Chris Totten
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.
320 pages, Illustrations
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 6 de julio de 2012 |
| ISBN13 | 9781118172728 |
| Editores | John Wiley & Sons Inc |
| Páginas | 320 |
| Dimensiones | 189 × 231 × 17 mm · 626 g |
| Lengua | Inglés |