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Mazes in Videogames: Meaning, Metaphor and Design Alison Gazzard
Mazes in Videogames: Meaning, Metaphor and Design
Alison Gazzard
"From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds"--Provided by publisher.
183 pages, black & white halftones, figures
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 1 de mayo de 2013 |
| ISBN13 | 9780786467945 |
| Editores | McFarland & Co Inc |
| Páginas | 192 |
| Dimensiones | 152 × 229 × 10 mm · 263 g |
| Lengua | Inglés |