Recomienda este artículo a tus amigos:
Computer Games and the Social Imaginary - Digital Media and Society Graeme Kirkpatrick
Computer Games and the Social Imaginary - Digital Media and Society
Graeme Kirkpatrick
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
248 pages
| Medios de comunicación | Libros Paperback Book (Libro con tapa blanda y lomo encolado) |
| Publicado | 6 de septiembre de 2013 |
| ISBN13 | 9780745641119 |
| Editores | John Wiley and Sons Ltd |
| Páginas | 248 |
| Dimensiones | 211 × 148 × 16 mm · 328 g |
Mas por Graeme Kirkpatrick
Mostrar todoMere med samme udgiver
Ver todo de Graeme Kirkpatrick ( Ej. Hardcover Book , Paperback Book y Book )