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Digital Gaming Re-imagines the Middle Ages - Routledge Studies in New Media and Cyberculture 1.º edición
Digital Gaming Re-imagines the Middle Ages - Routledge Studies in New Media and Cyberculture
The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
312 pages, 1 black & white tables, 6 black & white halftones
| Medios de comunicación | Libros Hardcover Book (Libro con lomo y cubierta duros) |
| Publicado | 6 de agosto de 2013 |
| ISBN13 | 9780415630917 |
| Editores | Taylor & Francis Ltd |
| Páginas | 298 |
| Dimensiones | 161 × 235 × 22 mm · 586 g |
| Lengua | Inglés |
| Editor | Kline, Daniel T. (University of Alaska Anchorage, USA) |